Added 'advanced moves' to many NPCs in all festivals. Fixed an issue where farmhands would crash during community center warp events. Fixed an issue where items in the IF2R shed disappeared. It is not necessary to have the requested items in inventory to complete a gathering quest. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed a bug where Alesia had a double in the Adventurer Guild. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. We currently have 1,574 articles about the country-life RPG developed by ConcernedApe. #1. nodehappy Jan 23, 2021 @ 8:33am. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. Fixed an issue with the Razor Trout's fish pond data entry. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. -Clint. Added pine tree shadows at the Adventurer's Summit. It updates the base game, introducing new areas and characters. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Now that you've built a furnace, you can smelt some metal. Players can use their scythe/sword to remove glitched grass. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Changed the lighting in the desert railway. Added "Harder Crafting" as a configurable addition (default = false). Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Fixed a void eel ID fish pond SMAPI message. You found another note in the sand dragon's eye. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. Many mods have been made compatible with it. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Fixed an issue where Shane's hen Charlie was referred to as a "he". It wont be easy. Fixed an issue where Olivia gave the player wine when dehydrated. Fixed an issue where Pierre clipped into Caroline during community day. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Fixed several map tiling errors at the Highlands. Do Not Sell or Share My Personal Information. Adjusted Gunther's reward to players for donating 60 artifacts. Fixed many "HasSeenEvent" syntax issues in SVE's code. Added a small event that is triggered immediately when the player enters the Lost Woods map. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Within a secret lock-box, you found a note with peculiar instructions. Fixed a glitched water tile at Blue Moon Vineyard. Changed the earthquake message on summer year 1 day 3 to an explosion. Added compatibility for the Looking For Love mod. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. He claims to have information regarding the old community center. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. -Robin, I'm putting on a little promotion, just for fun. They now reflect accurate colors to static fences. Olivia now shows more affection to the player in her 10 heart event. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Evelyn wants to surprise her husband with a gift. Fixed Victor's dialogue during the Stardew Fair. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed Marlon's event when it'd activate when it wasn't raining. Fixed an issue where Lewis tried walking to the summit before it was unlocked. Players must Install PyTK and TMX Loader. Fixed an issue where NPCs warped to the desert via the bus line. Added several map patches after players meet certain conditions. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Added an Ice Festival portrait for the traveling cart merchant. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). A rose that reminds you of the valley. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Rebalanced weapon damage across the board. SVE fish data is now appended instead of overwriting vanilla location entries. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. Added 216 entries of dialogue for Community Day. Marlon's shop will now be closed on Community Day. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Willy sends a letter alerting the player when they meet the requirements. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Fixed an issue where Sophia's 14 heart event had a script error. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Added an extra condition to Shane's seven heart event. Updated the event guide (optional download). We currently have 1,532 articles about the country-life RPG developed by ConcernedApe. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. 's Room. Also fixes an issue where bushes were "stacked" on top of each other. Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. Any takers? Added a "Smaller Desert Map" configuration (default = "false"). Removed the backwoods shortcut. Victor no longer visits the graveyard and instead now visits shearwater bridge. Changed grass spawn locations on IF2R. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. Can you learn to live off the land and turn these overgrown fields into a thriving home? 09-19-2020: Fixed several miscellaneous map glitches. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. I want to experiment with tropical cooking, but it's hard to find any ingredients. Slightly buffed forage spawns in Forest West. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Debris and trees will no longer instantly grow back on custom maps after closing the game. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. The smaller desert configuration had incorrect tilesheet orders. Several forage locations, such as the Lost Woods, have been fixed and work now. 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Fixed an issue where mahogany trees could grow freely at ??? Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Villagers will reward the player with gold equivalent to three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from items than shipping them. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Two easy ways of completing this special order are: The same level requirements for the original legendary fish apply for these fish as well. Animal products, artisan goods, crops, and forage sell for 20% less. This was requested due to numerous lag issues players were experiencing. Recolored the flowerbed and outside table in the IF2R backyard. Fixed a bug where leaving the Wizard's tower placed players far away from the door. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Reduced ore spawns in the Highlands Cavern by about 15%. Chicken eggs can be of any size and color. Fixed an issue where Susan's side walking frames used the same leg movement. This will prevent issues players experienced when updating SVE. Fixed a clipping issue with Kent's schedule in Pelican Town. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. Nerfed the Rapier's maximum damage and critical rate. ??? jadefyrexiii 4 mo. vendor didn't sell the right side of the "jagged boulder" decoration. Fixed grammar and miscellaneous mapping errors. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. The location of these maps are east of Pelican Town. Nerfed the IF2R quarry ore, gem, and geode spawn rates. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Buffed dagger damage and critical hit rate. Fixed an issue where the JA translation file was missing ".name" entries. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Resampled the "Atlantis" and "First Slash" soundtracks. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 267.6k Total DLs 379.1k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Added a beach shortcut to Grampleton Fields. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. They can't be gifted and don't appear on the social menu. Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Fixed an issue where players couldn't fill their watering can at calico desert. Apples no longer loves "Golden Ocean Flower". Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Fixed an issue where players clipped into the Wizard's bed. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed a bug where the TV told players the incorrect start time for community center day festival. These events are not included in the guide. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Fixed some tiles on the IF2R sandbox layout. Redesigned Crimson Badland serpents. Removed blue moon wine from Gus' shop to avoid an exploit. This fixes many aspects of SVE, and is better for the long run. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. = = = = = = = = = = = = = = = = = = = = = = = =. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). You can also be part of the larger Fandom family of communities. weapon, letting players know what to use in conjunction with it. Revamped ??? Added several additions to the Spirits Eve Festival and Stardew Valley Fair. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Summit Reborn is no longer a required mod. Added back Dynamic Tokens to IF2R. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Increased Sophia's special order money reward (12000g > 35000g). Removed a couple static trees on the Mountain map due to requests. They're now much easier to find. 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